FeLaGunD

September 4, 2006

Maplist

Filed under: FarCry — felagund @ 7:38 pm

American Map Pack v1.0

am_administration
am_assault01
am_chemical
am_union
am_industry
am_security
am_blizzard
am_cascades
am_wetlands
am_river
am_rundown
am_angelisland

Australian Map Pack

Au_air assault
Au_airbase
Au_breakout
Au_Carrier
Au_Coastguard
Au_Ghostwood

Au_Harbour
Au_loader
Au_miniwar
Au_the_edge
Au_treatment
Au_urban_city

EU Map Pack v1.1b

eu_castle
eu_gorge
eu_handara
eu_helix
eu_landslide
eu_stronghold
eu_temple
eu_tese
eu_graveyard
eu_streets

Springcreature Far Cry Map Pack

mp_beneath
mp_cult_v3
mp_darkness
mp_deadnight
mp_epic
mp_expedition
mp_nalt01.1
mp_nalt02.1
mp_nalt03
mp_nffa02
mp_predator
mp_rainforest
mp_riverside
mp_serene
mp_treatment
mp_tript
Unofficial Far Cry Custom Map Pack #1

mp_arkebuto_p
mp_blood_gulch_night
mp_boxcanyons
mp_cry
mp_depot
mp_dune_day
mp_dune_night
mp_integrate
mp_MtCyanide
mp_oasisday
mp_panic
mp_railway
mp_shrouded
mp_skydive
mp_steamynights
mp_steamystorm
mp_tactic_p
mp_trade
mp_typhoon_day

Unofficial Far Cry Custom Map Pack #2

mp_arctico
mp_aurora
mp_bayou
mp_bombay_f
mp_casbah
mp_crypt
mp_cubicles
mp_cypress
mp_desolate
mp_fortmcrae
mp_galeras
mp_ibiza2
mp_monkeyassault
mp_morgue
mp_riodiablo_f
mp_rockcove
mp_shipyard_f
mp_slugworth_keep
mp_tropic
mp_urbanwar

Unofficial Far Cry Custom Map Pack #3

mp_3_archive
mp_3_bootcamp
mp_3_cascades
mp_3_chemical
mp_cubicles2
mp_3_diesel
mp_grand_casbah
mp_3_helix
mp_3_hightide
mp_3_landslide
mp_3_metro
mp_pitfight
mp_3_temple
mp_3_union

Tournament Map Pack v2.0

mp_to_access
mp_to_alcatraz
mp_to_archive_tdm
mp_to_archive
mp_to_bermuda
mp_to_cryadministration
mp_to_cryassault
mp_to_crycity
mp_to_dam
mp_to_dark_office
mp_to_escape
mp_to_eXile
mp_to_gorge
mp_to_helix_tower
mp_to_lagoon
mp_to_pier
mp_to_pistolfight
mp_to_pistolfight_v2
mp_to_savas
mp_to_storage
mp_to_stronghold
mp_to_templer
mp_to_timewar_v2
mp_to_treehouse
mp_to_village

Cvar checks

Filed under: FarCry — felagund @ 7:36 pm
pb_sv_cvar ai_update_interval IN 0.0000000014901161 0.2000000029802322
pb_sv_cvar ai_max_vis_rays_per_frame IN 50 300
pb_sv_cvar cl_display_hud IN 1
pb_sv_cvar cl_hud_name INCLUDE hud.lua
pb_sv_cvar cl_weapon_fx IN 1 2
pb_sv_cvar cl_cmdrate IN 20 100
pb_sv_cvar e_fog IN 1
pb_sv_cvar e_particles_lod IN 0.5 1.0
pb_sv_cvar e_particles_max_count IN 512 8192
pb_sv_cvar e_time_smoothing IN 0
pb_sv_cvar e_vegetation_min_size IN 0 2.2
pb_sv_cvar e_vegetation_sprites_distance_ratio IN 0.9 360
pb_sv_cvar fixed_time_step IN 0
pb_sv_cvar g_lefthanded IN 0
pb_sv_cvar g_radarrangeChangeSpeed IN 3
pb_sv_cvar g_radarrangeIndoor IN 50
pb_sv_cvar g_radarrangeOutdoor IN 200
pb_sv_cvar g_radarrange IN 49 210.5993804931641
pb_sv_cvar i_direct_input IN 1
pb_sv_cvar p_head_camera IN 0
pb_sv_cvar p_camerasmoothscale IN 5
pb_sv_cvar p_camerasmoothtime IN .6
pb_sv_cvar p_camerasmoothvlimit IN 20
pb_sv_cvar p_head_camera IN 0
pb_sv_cvar r_ColorBits IN 32
pb_sv_cvar r_DepthBits IN 24 32
pb_sv_cvar r_DisableSfx IN 0
pb_sv_cvar r_Driver INCLUDE Direct3D9
pb_sv_cvar r_hdrrendering IN 0
pb_sv_cvar r_nodrawnear IN 0
pb_sv_cvar r_vpfog IN 1
pb_sv_cvar r_volumetricfog IN 1
pb_sv_cvar r_waterreflections IN 1
pb_sv_cvar r_CoronaSizeScale IN 1
pb_sv_cvar ui_RepeatSpeed IN 40
pb_sv_cvar ui_RepeatDelay IN 200
pb_sv_cvar SCF IN 0

Coka config

Filed under: FarCry — felagund @ 7:34 pm
-- ## Edited commands:

ca_ambient_light_intensity = "0.2000000029802322"
ca_ambient_light_range = "0"
ca_EnableDecals = "0"
cl_cmdrate = "100"
cl_updaterate = "100"
cl_maxrate = "30000"
cl_installshieldversion = "48"
cl_lazy_weapon = "0"
cl_projectile_light = "0"
cl_punkbuster = "1"
cl_saveubipassword = "1"
cl_weapon_fx = "2"
cl_weapon_light = "0"
d3d9_TextureFilter = "BILINEAR"
e_active_shadow_maps_receving = "0"
e_beach = "0"
e_brushes_merging = "1"
e_cgf_load_lods = "1"
e_decals = "0"
e_decals_life_time_scale = "0.500000"
e_detail_texture_quality = "0"
e_EntitySuppressionLevel = "2"
e_flocks = "0"
e_light_maps_quality = "0"
e_max_entity_lights = "2"
e_obj_lod_ratio = "5.000000"
e_overlay_geometry = "0"
e_particles_lod = "0.500000"
e_particles_max_count = "512"
e_shadow_maps = "0"
e_shadow_maps_from_static_objects = "1"
e_shadow_maps_view_dist_ratio = "10.000000"
e_shadow_spots = "0"
e_stencil_shadows = "0"
e_stencil_shadows_only_from_strongest_light = "1"
e_use_global_fog_in_fog_volumes = "0"
e_vegetation_min_size = "2.200000"
e_vegetation_sprites_distance_ratio = "1.000000"
es_CharZOffsetSpeed = "5.0"
es_EnableCloth = "1"
ExitOnQuit = "1"
fs_homepath = ""
g_gore = "2"
g_language = "english"
g_playerprofile = "default"
g_serverprofile = ""
g_timezone = "0"
game_GliderBackImpulse = "2.5f"
game_GliderDamping = "0.15f"
game_GliderGravity = "-0.1f"
game_GliderStartGravity = "-0.8f"
i_dinputkeys = "1"
i_direct_input = "1"
i_mouse_accel = "0.0"
i_mouse_accel_max = "100.0"
i_mouse_mirror = "0"
i_mouse_smooth = "0.0"
log_FileVerbosity = "0"
log_Verbosity = "0"
mp_model = "Objects/characters/workers/evil_worker/evil_worker_MP.cgf"
p_color = "0"
p_deathtime = "30.0"
p_lightrange = "1"
p_model = "objects/characters/pmodels/hero/hero.cgf"
p_name = "$4name"
r_Beams = "0"
r_Brightness = "0.521679"
r_checkSunVis = "0"
r_ColorBits = "32"
r_Contrast = "1.000000"
r_CoronaFade = "1.000000"
r_Coronas = "1"
r_CoronaSizeScale = "1.000000"
r_CryvisionType = "2"
r_DepthBits = "24"
r_DetailDistance = "0.000000"
r_DetailNumLayers = "0"
r_DetailTextures = "0"
r_DisableSfx = "0"
r_DisplayInfo = "0"
r_Driver = "Direct3D9"
r_EnhanceImage = "0"
r_EnhanceImageAmount = "1.000000"
r_EnvCMResolution = "4"
r_EnvCMupdateInterval = "0.200000"
r_EnvLCMupdateInterval = "0.100000"
r_EnvLightCMSize = "4"
r_EnvLighting = "0"
r_EnvTexResolution = "4"
r_EnvTexUpdateInterval = "0.100000"
r_Flares = "1"
r_FSAA = "0"
r_FSAA_quality = "0"
r_FSAA_samples = "1"
r_Fullscreen = "1"
r_Gamma = "2.626667"
r_Glare = "0"
r_GlareQuality = "0"
r_HDRBrightOffset = "6.000000"
r_HDRBrightThreshold = "3.000000"
r_HDRLevel = "0.600000"
r_HeatHaze = "0"
r_Height = "768"
r_MotionBlur = "0"
r_ProcFlares = "0"
r_Quality_BumpMapping = "0"
r_Quality_Reflection = "0"
r_RenderMode = "0"
r_ScopeLens_fx = "1"
r_SelfShadow = "0"
r_ShadersPrecache = "0"
r_ShadersSave = "0"
r_ShadowBlur = "0"
r_StencilBits = "4"
r_TexBumpResolution = "2"
r_TexLMResolution = "1"
r_TexQuality = "4"
r_TexResolution = "2"
r_TexSkyResolution = "2"
r_Texture_Anisotropic_Level = "0"
r_TexturesStreamPoolSize = "0"
r_Vegetation_PerpixelLight = "0"
r_VolumetricFog = "1"
r_VSync = "0"
r_WaterReflections = "1"
r_WaterRefractions = "0"
r_WaterUpdateFactor = "100.000000"
r_Width = "1024"
s_CapsCheck = "0"
s_CompatibleMode = "0"
s_DopplerEnable = "1"
s_DopplerValue = "1.0"
s_DummySound = "0"
s_EnableSoundFX = "0"
s_InactiveSoundIterationTimeout = "1"
s_MaxActiveSoundSpots = "100"
s_MaxHWChannels = "0"
s_MaxSoundDist = "500"
s_MinHWChannels = "16"
s_MinRepeatSoundTimeout = "200"
s_MusicEnable = "0"
s_MusicMaxPatterns = "12"
s_MusicStreamedData = "1"
s_MusicVolume = "0"
s_SampleRate = "44100"
s_SFXVolume = "1"
s_SoundEnable = "1"
s_SpeakerConfig = "2"
s_VisAreasPropagation = "10"
sv_mapcyclefile = "profiles/server/mapcycle.txt"
sv_maxrate = "100000"
sv_maxrate_lan = "100000"
sv_punkbuster = "1"
sys_firstlaunch = "0"
sys_script_debugger = "0"
sys_skiponlowspec = "1"
sys_spec = "0"
sys_SSInfo = "0"
sys_warnings = "0"
ui_BackGroundVideo = "1"
ui_EasyToolTip = "0"
ui_RepeatDelay = "200"
ui_RepeatSpeed = "40"
ui_ToolTipDelay = "1500"
ui_ToolTips = "1"
ui_TriggerUIEvents = "1"
ui_TriggerWidgetEvents = "1"

Engineer Manual

Filed under: FarCry — felagund @ 7:16 pm

Engineer guide

When are you an engineer type?
You like the sightseeing of Far Cry, you’re not interested in all that violence of killing each other.
You like to sneak through the map without been seen and you don’t mind stealing someone’s property.

1. General

The engineer takes an extremely useful role. The engineer has a wrench to build walls, towers, guns etc. and also has bombs to be placed to destruct the same if on attacking team. He is equipped with a Falcon and can choose between a M4 and medpacks.

1.1 Abilities

The most important ability is hiding for the enemy. When you’re a player that likes to run in open field and shoot everything you see, then engineer will be nothing for you. Engineer is also a tactical role in the game. As an engineer it is the easiest to capture flags by using your speed. You also make tactical decisions each time you build something, every item you build will have effect on the game, so think before building, think about the effect it would have when it’s build. Some bunkers or towers can be used against you.

1.2 In combat

The engineer is a lot faster than a grunt, by using your speed you can avoid many bullets. When you come across an enemy you move left (or right), you’ll see that the M249 is following you, but he is slow, he comes behind. On the moment the bullets almost reached you, you jump to the other side over the bullets. Most grunts only hit on the moment that you turn side, when you have enough space you try to go as long as possible to one side. Remember that the enemy is a lot slower. When you’re out of ammo you search for some items in the map where you can hide. Use your speed, and never stand still as an engineer.

1.3 Run, you fools!

Important for the engineer is the run button. When you’re out of ammo, or when you go for a flag you have to run. When you’re attacking a flag and you’re near it, change your weapon to bombs and put bombs around the flag before touching the flag while running. I you’re approaching a flag in the bushes and there is a open space, run. When you’re afraid of an enemy, run.

2. Weapons

2.1. Wrench

Building is the general goal of an engineer. When you’re building it is the best to lay down that you won’t be in crossfire. Also it is important to know where the enemy sniper is so that you can hide behind the building box. When you have to build a long wall it is the best that you first hit all the boxes so that every part of the wall become brown. This way the enemy doesn’t know where you are located.

When you have build a gate and they destroyed it you can just hit it once with your wrench. Then you have two different gates. For one you’ll see that cars can’t come through, here you don’t have to continue building, holding cars is the most important, when you’ve build all the rest you can close it. You have also gates where jeeps can come through, here you have to build it the whole way.

2.2 Jungle Falcon

The Falcon is a strong weapon when you’re able to handle it. It is only for close range. You have only seven bullets a magazine so you have to be careful with them. When shooting with the Falcon you have to wait till your cursor is on the enemy, you have only one bullet each time so you have to hit. Don’t shoot twice just behind each other. You concentrate again for each shot, bullet after bullet till every bullet is a hit.

2.3 Bombs

When you have three walls next to each other you have to put a bomb in the middle and all three walls will be destroyed. You need only one bomb for a gate, and one for a bunker, tower or bridge. When you’re on a map where the flag is surrounded by walls you can cover yourself while touching a flag and bombing the walls in meantime by throwing the bombs around the flag, watch that you put them in all directions so that the walls are destroyed. Bombs are also useful for slowing the enemy down, if you’re in a map where the enemy spawn is in a barrack you just have to put the bombs down just in front of the door on 9 seconds. You put one bomb down on 9 and you throw the others around that area a little later, don’t throw them in the barrack because when you spawn you’re for a short time indestructible. When you’ve putted all your bombs in front of the respawn you can get to the ammobox (that is most of the time near it) and on your way to the flag or around the flag you can put some more bombs. Before you put bombs in the respawn you have to see if an enemy is killed, if nobody died your bombs won’t have effect.

2.4 M4

Why would I choose the M4?

The M4 is a standard assault rifle, it offers high rate of fire and reasonable accuracy over medium ranges. It’ll make the engineer a lot stronger if it depends on combat. The M4 has 30 bullets, this isn’t much when you’re in combat with a grunt. But together with the pistol it’s deadly against each type of player.

When using the M4 you have to shoot in bursts of 5 bullets, the weapon will go from left (low) to right (high). So when shooting 30 bullets non-stop you will be shooting in the air. On the moment your cursor is leaving the body you stop firing. When you’re out of ammo you can do two things. Or you have a place near you that can protect you to reload, like a tree or rock. So you run behind it and reload. Or you’ve shot the enemy a couple of times (you know he’s almost death). You switch weapon to pistol, you concentrate on that first shot. Cursor on the body and BOOM, one shot and he’ll be death.

The M4 is also the best weapon against snipers, the range of the M4 is big enough to reach most positions. When using single shot it the M4 even stronger, it’s also more accurate

2.5 Medpacks

Why would I choose for medpacks?

This is the most helpful item inside of a team. Whenever a ally has killed somebody with taking damage you can give him health. This way you double the live of your team. Medpacks is the best on a map where you can build a lot, on that kind of map you won’t be a person down. An engineer using medpacks will be weak in combat. But when you have a map where you can build many things you won’t notice that the engineer is weak. The engineer will be building most of the time, and in meantime will he heal the wounded soldiers. This kind of engineer has to train only on pistol, when you have a skilled pistol shooter he can even take the enemy down. An engineer with medpacks isn’t that useful on attack.

When you’re using the medpacks you have to concentrate on building. This type of engineer is a type in function of your team. You build everything and you stay available for repairing. When everything is build you go near the flag, this is a central position so that you’re close to everything (and you can retake flags). When an ally cries for health you run to him immediately. For this person it is necessary that you have a good communication, the engineer has to know where the walls are down and where they need some health.

3. General tips


- With a pistol you run faster, so when you’re sure you won’t meet an enemy you don’t have to run with M4.

- Don’t take the same way over and over.

- Reload each moment that is possible, no matter you have shot 20 or 1 bullet.

- Don’t go for ammo when you’re defending.

- Try to find a defending position where it is difficult to see you, and where you have on meanwhile a vision on an big area.

- Hide till you’re sure that you can kill a player.

- Watch your bullets, when you start shooting with bullets that miss you’re doing wrong. Flying bullets let the enemy know where you are. First bullet has to be a hit!!! - When you move in for a flag you can also wait for covering fire by watching your radar. It’s hard to take a flag in your own.

3.1 Comms

You can be a great player, but if you don’t use your comms your team won’t have a damn thing about you. It is the meaning that you are part of a team, not that you are one player. Call out every enemy you see, you’re not the only one that has to know where the enemy is, whole your team has to know. When you’re killed, say where. When you see someone, call out his location. Try to use you comms not to much, call out tango’s (not names) with a wind direction (not left or right because that will be different for each player). Also say it when you’re about to attack the flag, so that people that are close can do cover instead of running to the flag.

Engineer Training (V1.1 Revised by TawnyOwl)
How you can train yourself to become a good engineer.

1. Accuracy Training
To train your weapon skills it is best to play with the pistol first.When you’re playing a public game, just go engineer and play only with the pistol. In the beginning you won’t hit a lot, but you’ll see that you kill grunts with a pistol. A pistol teaches you to watch your bullets. You have to try to hold your cursor always on the enemy; make sure your mouse is sensible enough to keep your cursor on an enemy. When using the pistol, you will use the map better, learning how to use the map objects to give yourself cover.

How to train:

1.1 Tree training:
Choose a map, find a big tree – this will be your target. Use your pistol to shoot at the tree, try to hit it each time. Start running around the tree and keep shooting at it. Start jumping and turning and every possible movement while shooting the tree. When you see you can hit the tree almost every time, take a smaller tree. Once you can get the smaller tree every time, start to shoot moving targets.

1.2 Pistol Training:
Go in a public server and only use your pistol (as an engineer). At first you won’t be able to kill many tango’s. Try using the map objects to cover yourself. Only shoot when your cursor is on/near the tango. After a while you will be able to kill the enemy with a M249. The most important things are that you do not waste bullets, that you use the map stealthily (using the cover) and use your speed to your advantage.

1.3 M4 Training:
When you have decided to play with the M4 you will do just the same thing as with the pistol. Remember to shoot in bursts of 5 bullets. The M4 moves from left (low) to right (up). So when shooting always start at the left side of the person. When you’re out of ammo you can do two things: (1) You have a place near you that can protect you to reload, like a tree or rock. You run behind it and reload. or (2) when you see that you’ve shot the enemy a couple of times (you know he’s almost dead), you switch weapon to pistol, you concentrate on that first shot. Cursor on the body, one shot and he’ll be dead.

2. Ghost Training

You can be a ghost in Far Cry. To do this, You have to make sure nobody sees you while you see everyone. When you’re playing a game you have to watch the defending positions. Most of the time you will find they are the same; they will only sometimes vary a little. When you have an idea of where the enemy is you can search a way around them. By avoiding people, instead of killing them, you can get much closer to the flag without being seen. With practise, you can even touch a flag without being seen.

You can just train like this in a public server. You have to touch a flag without been shot. You may not shoot till your on the flag; You can put bombs down before your on the flag though, for cover after touching it. But the most important thing is that you don’t shoot and that you try to touch a flag without been shot. This way you’ll learn how to avoid enemy contact and you’ll also learn to use your team. e.g. When an ally takes a guy down that was defending a door you can sneak in together with that ally.

Hello

Filed under: Uncategorized — felagund @ 7:09 pm

I just created myself a blog to save some information on it. This information is bassicaly for myself. But if you read this and you find some usefull information, please use.

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