FeLaGunD

July 28, 2007

Mapping Tutorial

Filed under: FarCry — felagund @ 8:44 pm

Far Cry Mapping Tutorial
by Felagund

I gonna explain how you can create an assault map since many people that start creating maps have trouble with
flags getting to work.

First we have to change the gametype to ASSAULT.

You will see left on top the gametype, if you create a new map it will be on Mission 0. Click on the green + to duplicate mission and call the mission ASSAULT. Now you select Mission0 again and click on the red cross to delete it. We have now ASSAULT as gametype.

Now we start with creating the spawn points and flag.

If you have opened the editor you will see the RollupBar on the right. If you can’t see the RollupBar click on the top on Window and click on RollupBar.You go to Objects/Entity/Multiplayer and you select ASSAULTCheckPoint. You will need the ASSAULTCheckPoint to create respawns and flags. So you create three of these and put them on the map.

First we are going toset the flag, select an ASSAULTCheckPoint and use the next settings. You will find the Entity Properties in the RollupBar once you have selected an ASSAULTCheckPoint.

Important is that the first flag gets CheckPoint_Number 2. If you make a second flag it will have CheckPoint_Number 3 and a third flag will have CheckPoint_Number 4.

Now we will create the Attack and Defence Spawn.
For both you use a ASSAULTCheckPoint, for the attack checkpoint you use the settings as in the left image, for the defence checkpoint the right image. For spawnpoints for flag 2 you change the Checkpoint_Numer to 2. For flag 3 you use 3.

To let the flags work we first have to insert a CurrentMission. You can find it also under Entity/Multiplayer. We create one and we put it above the first flag. It should be above the first flag otherwise the Radar will be displayed wrong. You can insert a message for attackers and defenders, like the picture on the left. We have to put a CurrentMission about every flag.At the end we also want a message if a team has won, so if we have 3 flags we create 4 CurrentMissions.
Now we have to link the spawn/flag with the CurrentMission. First we select an attacker respawn. In the RollupBar you will find
Input/Output Events (It is possible that you have to scroll down). Now you click on On Spawn, now you click on Pick New and you click on the CurrentMission that is above flag 1. If you did it correct you will see a line that connects the Spawn with the CurrentMission. Now you will have to capture the first flag if the attacker spawns (you have to do it for only one attacker respawn).Now we have to do the same with a flag because we want to have a second flag once the first is taken. You select the first flag an go again to Input/Output Events, Pick New, and select the CurrentMission above the second flag. Do this also to connect flag 2 with the CurrentMission above flag 3. You have to link flag 3 with CurrentMission 4, the one that most of the time displays You have won or You have lost.

In the end it will look like this:

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